Miniature games are a complicated business. The entire industry seems to be moving in circles in so much as players like myself are moving from game to game whenever new and flashy games are released. In 2019 alone I must have tried out and migrated between at least a dozen games and had my attention grabbed by at least double that amount.

It begs the question...Do we even need new games to get us excited or could we just dig up some old games that we haven't played in ages for a new experience?

Last month my creative consultant; Kyle Porter decided to do just that with a little old game called Star Wars Minis from Wizards of the Coast ( yeah that Wizards of the Coast)

Many people probably don't recall that Wizards had the licence for Star Wars before Fantasy Flight Games and produced their own miniature game back in 2003. The game was sold as a "blind booster" concept wherein players purchased boxes of product in hopes of finding the units and characters they wanted. At least they were pre-painted. The game played out on a small (ish) battlefield that came printed on a fold-able mat much like how Imperial Assault plays out except the tiles where pre-assembled so to speak.

The rules used a variation of the Dungeons and Dragons 3.5 edition to resolve the combat and the range extended from the OT all the way to the end of the prequel trilogy with some stops in the expanded universe ( before it got wiped when Disney bought Lucasfilm) along the way.

The product itself was amazing for the time and some of the sculpts still hold up today albeit at a smaller scale than the current Fantasy Flight product line. While starting off as a skirmish game it quickly expanded to include larger machines of war and eventually included T-47 speeders, AT-ST's, Separatist Hailfire Droids and more! Even Ewoks and Gungans made an appearance.

These days many FLGS stock bins of these figures and a thriving online community keeps the game alive. Kyle and I decided to dive in and start playing as we both love Star Wars but found the current sales grind of Fantasy Flight Games lines a little too much to handle ( as well as suffering pocket book fatigue). We got in and out in an hour and had a blast worthy of any new game that would have hit the shelves.

"What is gone is GREAT again!"